Conscious design in RPGs

General questions, debates, and rants about RPGs

Moderator: Moderators

User avatar
silva
Duke
Posts: 2097
Joined: Tue Mar 26, 2013 12:11 am

Post by silva »

Sakuya, the only problem is the d4 traits that you get from "fallout" (damage from conflicts). They should be a hindrance, or at least a complication, to the characters, but as it is theyre not, they are small advantages.

As TiaC put above, making them a bonus to your opponents looks a better idea, but then nobody would pick them from the list of possible fallouts.
Last edited by silva on Thu Mar 06, 2014 11:08 pm, edited 1 time in total.
User avatar
Kaelik
ArchDemon of Rage
Posts: 14491
Joined: Fri Mar 07, 2008 7:54 pm

Post by Kaelik »

silva wrote:Sakuya, the only problem is the d4 traits
No, that is a huge obvious flaw that is so obvious even you, the apologist admits it is a flaw. There are plenty of other problems, like how escalation is better than losing in all situations, so everything always devolves into a gunfight.

There are still lots of other systems that do all the same thing you would want from DitV better, and the question is what possible reason would you try to fix that system instead of just using one of the better ones.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
User avatar
silva
Duke
Posts: 2097
Joined: Tue Mar 26, 2013 12:11 am

Post by silva »

Kaelik, if you feel the system is totally broken or something and want to talk abou it, please, be free to open another thread for it.

Im trying to think a fix for the d4s issue (supposing, of course, its really a problem) because I will play the game soon, and the more you troll this thread, the more you get in the way of that goal.
Last edited by silva on Thu Mar 06, 2014 11:23 pm, edited 1 time in total.
User avatar
Kaelik
ArchDemon of Rage
Posts: 14491
Joined: Fri Mar 07, 2008 7:54 pm

Post by Kaelik »

silva wrote:Kaelik, if you feel the system is totally broken or something and want to talk abou it, please, be free to open another thread for it.

Im trying to think a fix for the d4s issue (supposing, of course, its really a problem) because I will play the game soon, and the more you troll this thread, the more you get in the way of that goal.
This thread is not about how you want to houserule the d4 issue in a specific game. This thread is about "games which perfectly meet their design goals" vs "games that don't" and why there are or are not more or less of one or the other over time.

In that sense, discussing the issues with DitV, such as the escalation bias, are in fact relevant, because the demonstrate that at least one game is not designed to meet its goals.

On the other hand, discussing what specific houserule might fix that problem is not in fact relevant to the subject of the thread at all.

If one of us should make a new thread, it should clearly be you. I don't actually care if you also try to fix an issue in this thread, but it is relevant to Sakuya's question about why fix DitV that there are quite a few problems with DitV.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
User avatar
silva
Duke
Posts: 2097
Joined: Tue Mar 26, 2013 12:11 am

Post by silva »

Well, youre right. My bad. Im opening another thread.
The traditional playstyle is, above all else, the style of playing all games the same way, supported by the ambiguity and lack of procedure in the traditional game text. - Eero Tuovinen
Post Reply